Plus, their bonuses are quite strong compared to the amount of Attribute points that you would need to spend to achieve a similar effect. On the one hand, animal companions are reasonably effective in combat. D TierĪnimal Whisperer - Animal Whisperer is in a rather peculiar place. A nice bonus to have on a sniper, but very much a luxury pick. It also grants massive bonuses to surprise attacks, which is when you initiate combat by manually shooting an enemy. Sneaky Shit - One of Wasteland 3's more interesting Skill redesigns, Sneaky Shit helps you disarm the occasional alarm. Still, it's helpful to have at least one of these conversation Skills on a character. Kiss/Hard Ass - There's not a whole lot of Skill checks associated with either Hard or Kiss Ass, at least compared to the like of Lockpicking and Nerd Stuff. This helps you get more money, plain and simple. The Perks are a nice touch to be sure, but not entirely vital to your Rangers' performance.īarter - Some money is good, more money is better. Weird Science - This late-game damage Skill is rather unassuming at first, but when maxed out it helps pump out all sorts of nasty DOT, armor negation, and debuff effects.Īrmor/Weapon Modding - Gear mods are fairly important, though there's very few situations where you must have either of the modding Skills at extreme levels relative to your combat Skills. SMGs are better in almost every single way until you get your hands on upper-tier gear. If you can't or don't want to keep up with the cost, drop these Skills to F Tier.Īutomatic Weapons (Assault Rifles) - For some reason, Wasteland 3's assault rifles have a particular emphasis on being the jack of few trades and masters of nothing. After all, it does no one any good if your martial arts master gets turned into swiss cheese because they used all of their AP to actually reach the enemy. However, it comes with a heavy investment, not just in terms of Skill and Attribute points but also in the gear and consumables department. ![]() ![]() Melee Weapons/Brawling - These close-range damage Skills are actually not terrible thanks to their Perks and the combo system, making dedicated melee builds somewhat viable. Deployable turrets are also surprisingly effective at drawing aggro. Mechanics - There's a fair number of Mechanics skill checks in the game, and it's hard to complain about being able to do extra damage to inorganic enemies.
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