![]() ![]() Ambient noises such as a fire roaring or water trickling make up the majority of the sound effects and change with each face. The music sits delicately in the background for the most part but is highly atmospheric despite its subtlety and really helps set the tone for the experience. The contrast between cute, cosy and happy scenes alongside the more sinister depictions is jarring and reflects the evolution of the gameplay and narrative as the player progresses through them. Moncage has a charming but moody art style consisting of low-poly 3D models and muted colour palettes that match the narrative themes of the game well. The clever narrative design and the story being told help to make this a very captivating puzzle game. What starts off as a series of simple tasks develops into a much more ominous set of actions. On top of this, the story is also delivered through the scenes themselves and the player’s interactions. ![]() They seem to depict the relationship between a father and his son who goes to fight in a war and the story gets quite dark as it progresses. The narrative is delivered in multiple ways, the most explicit of which is a series of photographs that can be found in the nooks and crannies of the various scenes. This helps keep the game accessible and ensures that all players can fully experience the game and its narrative elements. Whilst some of the puzzles require a fair bit of thought, pressing space will highlight essential items and there is a timed hint system that can be utilised if the player chooses. When each puzzle is solved the story will advance and a scene will change. Moncage has players manipulate the cube and the various scenes depicted on its five visible faces by rotating it, zooming in and out, interacting with objects in order to solve puzzles and find the hidden links between the scenes. This game is being reviewed as part of the Indie Game Collective (IGC) showcase.
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